TODO: Update the loader to check the lib name too, not just the NID to avoid such conflicts.They’re from a VSH module and they can conflict with some user module functions as seen on Metal Gear Ac!d. Remove the inflate* functions from the ignored NID list.More updates now for this Java based PSP emulator, let’s see what’s been happening with it since last time: Updated 3DStudio to tests viewport “flips” (width < 0 or height < 0).įixed the implementation of the “Use Vertex Cache” option. Implemented the viewport “flips” (upside-down and left-to-right) to better match Improved REGION, SCISSOR and viewport implementation in the VideoEngine. Because it’s written in java many young devs find it interesting to learn how the emulator works.įixed saving of GE to PSP memory when GE is smaller than FB (differentįixed one display problem when “Only GE” is enabled (related to incorrect state Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. The newest Java versions are almost as fast as C which makes it very interesting for emu dev’s.
But Shadow and his team has proven us wrong. JPCSP is the first PSP emulator that is written in JAVA.
JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA.